I was born in the
beautiful city of Madrid, Spain in 1993. I have always been very active, but
since I turned 10, basketball has been a very important part of my life. I have
played several Spanish championships and travelled all around Spain to play. During
the last year, I also fell in love with sport climbing which, along with
basketball, I practice several times a week.
I have always shown a
great interest on technology, main reason why a decided to study a degree in
Industrial Engineering which I finished in 2015. That same year, I started a
double master program involving both KTH University in Stockholm and UPM in
Madrid. In 2018 I finished both UPM´s Master Program in industrial engineering
in Madrid and KTH´s Master Program in Systems, Control and Robotics. After I
wrote my Master Thesis in Sweden in collaboration with Ericsson, I joined
Ericsson Research in Stockholm as a full-time employee. This year, my Master
Thesis was published as a conference paper in IEEE ICRA 2019.
During my time as an
Ericsson Researcher, where I discovered my passion for research, I focused on
Mixed Reality technologies. More specifically, I studied the implementation of
remote haptic interaction and collaboration over ultra-low latency networks.
Besides, I also researched the problem of occlusion handling in AR
As part of the TeamUp5G
project, I will focus on the implementation of optimized AR/VR solutions on
ultra-dense network. This study will almost not focus on the remote rendering
but mostly on the distributed AR/VR implementation and remote sensor/data
The general goal of my
project is to study the distributed implementation of AR/VR technologies on
ultra-dense networks. In particular this goal can be subdivided in different
objectives. As short-term goals, we have:
A. My first personal goal
is to acquire a deep knowledge on telecommunications technologies and
specifically, 5G Networks technologies.
B. We want to breakdown in
low-level blocks both AR and VR technologies to study the communication channel
requirements and data flow between such blocks. Besides, we want to research
the state of the art of each individual block and analyze the processing/memory
requirements for each block.
C. From the previous
analysis, we want to extract a set of theoretical network and processing KPIs.
D. We started to implement
a fully functional version of an Immersive AR Holographic Call. This
application was chosen as most of the main requirements and technologies
involved in AR are included. Besides, it puts a high demand on the network
E. When the application is
finished, we want to gather data through experiments on the proposed
applications. We want to use our 5G research antenna to validate or update the
theoretical results obtained before.
F. Finally, we will perform
experiments using the implemented application to study the quality of
experience related to the network characteristics.
On the other hand, we also
have a set of long-term organic goals which will be updated as the project
A. We want to upgrade the
proposed pet application into an Immersive Remote Virtual Collaboration
scenario in which two remote users can share the same virtual content and
interact with it. Besides, we want that one of the users is wearing an AR
device and the other one a VR device. As a consequence, not only the virtual
content should be shared, but also, the real scenarios ‘virtual representation;
both locations should be scanned and mixed with the virtual one. This is a very
complex scenario that involves most of the AR/VR technologies and introduces
several still open problems that could be studied within the 5G umbrella.
Furthermore, virtual remote interaction adds an extra challenge that places the
networks requirements on a higher level.
B. We want to repeat the
experiments mentioned in the short-term goals on the Immersive Remote Virtual
Collaboration proposed application.
C. Further experiments will be performed by studying how can the different blocks within the applications can be moved from the device to a remote machine, and how can it affect the quality of experience.
D. We also want to implement our own solution for some AR/VR still open problems such as occlusion, fast and accurate hand tracking, real scenario fast virtualization, etc.
The expected output from
the project can be also divided in short and long-term results. The main
expected short-term results are:
A. Block diagram of the AR
and VR smaller processing blocks including:
Network KPIs updated from experiments
Network Quality of Experience per block analysis.
B. Functional Immersive AR
Holographic Call demo, along with generated media such as technical and
At least 2 publications:
One describing the block diagram and its analysis along with some experimental
Another paper describing the implementation work on the Holographic Call.
long-term results, we have:
A. Functional Immersive
Remote Virtual Collaboration app that can be used in demos and media.
B. At least a journal
publication related on this application and its later experimental analysis.
C. Other conference publications related to the application implementation and/or network related analysis.
D. At least a conference publication about our own implementation of an AR and/or VR open problem such as occlusion, segmentation etc.
- Main Institution: Nokia Bell Labs Spain
- PhD Enrollment: Universidad Carlos III de Madrid
- Academic Supervisor: Professor Dr. Ana Garcia Armada (Universidad Carlos III de Madrid)
- Industry Supervisor: Dr. Pablo Perez (Bell Labs Spain)
Universidad Carlos III Madrid – Madrid, Spain – Ana García Armada.
University of Aveiro (UAV)
– Aveiro, Portugal – To be defined